
I think that this and the 'ultimate jutsu finish chance' problem are somehow interconnected and fixing one would fix the other.
SPEEDER XP CLOSE THE PROGRAM FULL
Here's another broken effect in Naruto Full Burst I forgot to mention: Should the need arise I might create a separate thread for the game in the future. At least from my experience.Įven though this thread is for Naruto Full Burst I'll post some screens. Yes, SWITCH works with Street Fighter X Tekken just fine. For some games it is important, but in some games the shadows then look really ugly. REDUCE_SHADOW_MAPS - I guess, if true,at 50% resolution it downgrades shadows quality even more, to gain more FPS. MAX_PRERENDERED_FRAMES - only HiAlgoBoost knows what he meant by this. BTW, it seems that I can mark Street Fighter X Tekken game as working with SWITCH. The program is trying to guess, based on various heuristics. > I'd like to know - how does the program determine which element is supposed to be part of the HUD?įor our injected code, there is no direct way to tell HUD from not-HUD, because different games implement rendering of HUD differently. > The Alt key in Street FighterXTekken actually makes everything look normal, as in - without HiAlgo rescaling. The workaround - find your game subfolder in HiAlgo folder and delete it.
SPEEDER XP CLOSE THE PROGRAM UPDATE
> Also newer versions of the program don't seem to update ini game settings with new options. Example: KEEP_FULL_HUD_RES was missing in Naruto Full Burst and its first ini file was created with the first version of HiAlgo. I'd like to know - how does the program determine which element is supposed to be part of the HUD?Īlso newer versions of the program don't seem to update ini game settings with new options. Side note: The Alt key in Street FighterXTekken actually makes everything look normal, as in - without HiAlgo rescaling. > REDUCE_SHADOW_MAPS: What does it mean and do? Because I did meddle with it a month or so ago and didn't notice anything. I'm curious if changing the value actually does anything. > MAX_PRERENDERED_FRAMES: As far as I know it means rendering a set number of frames in advance after every drawn frame. Note: These artifacts and broken screen effects(I don't know what to call them) are present in all the HiAlgo Switch versions up until now.Īnd I have a couple of questions regarding the settings in the ini file(since they're not mentioned in the FAQ):

Screen artifacts: 100% 50% OTHER(Level Border)Īlso the ALT key(for clear HUD) makes things even blurrier and pixelated: 100% 50% 50%+Alt


Now to business - Here are some screenshots showing things that need attention in Naruto Full Burst:īroken screen on Ultimate Jutsu Finish Chance: PREVIEW First of all I'd like to thank the creators of HiAlgo Switch! It makes many games much more playable in terms of FPS and that's something really crucial for not so powerful computers.
